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Готовые Конфиги...

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1

Выкладываю неска готовых конфигов, если комуто надо чтобы бот бегал по определенной карте, бил определенных мобов настраивайте сами!!!это просто!!!

KNIGHT

Код:
# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

serverType 2

master
server
username
password
char
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword wakapo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 0
attackCheckLOS 0


runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters[list of monster to use this skill with, coma separated]
# notMonsters[list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot Bowling Bash{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Brandish Spear{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Bash{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Spear Boomerang{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Magnum Break{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Provoke{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse 1
dist 10,9,8,7,6,5,4,3,2,1
isSelfSkill 0
}

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill Twohand Quicken{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Twohand Quicken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Endure{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Endure
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Awakening Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Berserk Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Green Herb,Green Potion {
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 70
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc prontera 151 29
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto Fly Wing{
minAmount 0
maxAmount 20
passive
}

follow 0
followTarget SpeIICaster
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

autoResponse 0

ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

#alias_heal sp 28

2

Hunter

Код:
# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

serverType 2

master
server
username
password
char
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword wakapo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 10,9,8,7,6,5,4,3,2,1
attackMaxDistance 10,9,8,7,6,5,4,3,2,1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 1
attackCheckLOS 0


runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters[list of monster to use this skill with, coma separated]
# notMonsters[list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot Double Strafe{
lvl 10
dist 10,9,7,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Arrow Shower{
lvl 10
dist 10,9,7,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse 1
dist 10,9,8,7,6,5,4,3,2,1
isSelfSkill 0
}

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 30
sitAuto_sp_upper 50
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill Improve Concentration{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive Concentration
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Awakening Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Berserk Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Green Herb,Green Potion {
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 70
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc prontera 151 29
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto Fly Wing{
minAmount 0
maxAmount 20
passive
}

getAuto Arrow{
minAmount 0
maxAmount 1500
passive
}

follow 0
followTarget SpeIICaster
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

autoResponse 0

ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

#alias_heal sp 28

3

Crusader

Код:
# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

serverType 2

master
server
username
password
char
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword wakapo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 0
attackCheckLOS 0


runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters[list of monster to use this skill with, coma separated]
# notMonsters[list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot Reflect Shield{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Shield Charge{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Shield Boomerang{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Grand_Cross{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Holy Cross{
lvl 10
dist 5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Bash{
lvl 10
dist 5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Magnum Break{
lvl 10
dist 5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Provoke{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse 1
dist 10,9,8,7,6,5,4,3,2,1
isSelfSkill 0
}

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill Heal{
lvl 10
maxCastTime 0
minCastTime 0
hp >= 40
sp
onAction
whenStatusActive
whenStatusInactive Heal
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Endure{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Endure
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Auto Guard{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Auto Guard
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Providence{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Providence
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Spear Quicken{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Spear Quicken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Defender{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Defender
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Awakening Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Berserk Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Green Herb,Green Potion {
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 70
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc prontera 151 29
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto Fly Wing{
minAmount 0
maxAmount 20
passive
}

follow 0
followTarget SpeIICaster
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

autoResponse 0

ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

#alias_heal sp 28

4

Priest (Не соло, а вроли обкастовщика)

Код:
# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0

XKore 0
XKore_silent 1
exeName rage.exe
commandPrefix;

master 
server 0
username
password
char 0
sex

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

secureAdminPassword 0
adminPassword gamehacking
callSign dark

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# В startTime [start time]
# В stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap comodo
saveMap_warpToBuyOrSell 0

route_randomWalk 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# В lvl [number]
# В dist [number]
# В maxCastTime [number, in seconds]
# В minCastTime [number, in seconds]
# В hp [range, in %]
# В sp [range, in %]
# В onAction [activate the skill only on current AI action, eg attack, move]
# В whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# В whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# В whenFollowing [flag]
# В spirit [range, number of sprit ball]
# В aggressives [range, number of monster attacking]
# В stopWhenHit [flag]
# В inLockOnly [flag]
# В notWhileSitting [flag]
# В notInTown [flag]
# В timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# В disabled [flag, to disable this block temporary]
# В monsters [list of monster to use this skill with, coma separated]
# В notMonsters [list of monster not to use this skill with, coma separated]
# В maxUses 0 [number]
# В target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# В target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# В inInventory_name [activate skill only if you have a certain item in inventory]
# В inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# В  range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# В  eg: hp В  В  В  <-- don't care
# В  eg: sp > 10 В <-- only when we have more then 10% sp left

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}

sitAuto_hp_lower 0
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 0

shopAuto_open 0
shop_random 0

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 2000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill_smartHeal 1

useSelf_skill Heal {
lvl
hp < 80
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Inc Agi
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Grape Juice {
sp < 10
inInventory_name Grape Juice
inInventory_qty > 1
}

partySkill Resurrection {
lvl 4
target Novice Forever
target_hp < 1
}

partySkill Status Recovery {
lvl 1
target Novice Forever
target_whenStatusActive Stunned,Petrified
}

partySkill Heal {
lvl
target Novice Forever
target_hp < 80
}

partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Novice Forever
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Inc Agi
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
target Novice Forever
target_whenStatusInactive Blessing
}

partySkill Impositio Manus {
lvl 10
target Novice Forever
target_whenStatusInactive Impostio
}

partySkill Kyrie Eleison {
lvl 10
target Novice Forever
target_whenStatusInactive Kyrie Guard
}

itemsTakeAuto 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48

#
# note:
# В  location based NPC format is supported, format: map x y
# В  where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# В  eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps

getAuto {
minAmount
maxAmount
passive
}

follow 1
followTarget Novice Forever
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 0
partyAutoShare 0
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# В  В  В  duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

allowedMaps
allowedMaps_reaction 1

autoResponse 0

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 1
beepOnChat 1

ksPlayers

#alias_heal sp 28

5

BlackSmith

Код:
bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

serverType 2

master
server
username
password
char
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword wakapo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 0
attackCheckLOS 0


runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters[list of monster to use this skill with, coma separated]
# notMonsters[list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot Hammer Fall{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Mammonite{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse 1
dist 10,9,8,7,6,5,4,3,2,1
isSelfSkill 0
}

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill Adrenaline Rush{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive Adrenaline
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Power Thrust{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive Over Thrust
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Maximize Power{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive Maximize Power
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Awakening Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Berserk Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Green Herb,Green Potion {
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 70
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc prontera 151 29
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto Fly Wing{
minAmount 0
maxAmount 20
passive
}

follow 0
followTarget SpeIICaster
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

autoResponse 0

ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

#alias_heal sp 28

6

А можно по крузику и монку?

7

Пост №3 Crusader ))
А что там про монков все понятно...

Код:
attackSkillSlot Infiltration {
	lvl 10
	dist 2
	maxCastTime 0
	minCastTime 0
	hp
	sp
	spirit >0
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts 0
	maxUses 0
}

attackSkillSlot Finger Offensive {
	lvl 10
	dist 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	spirit 5
    #you can adjust how many spirit you need to have before using this skill
	timeout 2
	disabled 0
	monsters
	notMonsters
	maxAttempts 0
	maxUses 0
}

attackSkillSlot Extremity Fist {
	lvl 10
	dist 2
	maxCastTime 0
	minCastTime 0
	whenStatusActive Vigor Explosion
	hp
	sp
	spirit 5
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts 3
	maxUses 1
}

attackComboSlot Chain Combo {
	lvl 5
	afterSkill Triple Attack
	waitBeforeUse
	autoCombo 1 
	# NOTE: autoCombo will only work with version 1.9.1 or later!
	dist 1.5
	isSelfSkill 1
}

attackComboSlot Combo Finish {
	lvl 5
	afterSkill Chain Combo
	waitBeforeUse
	autoCombo 1
	# NOTE: autoCombo will only work with version 1.9.1 or later!
	dist 1.5
	isSelfSkill 1
}

useSelf_skill Vigor Condensation {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	spirit <5
	aggressives <1     
	# remove aggressives if you want to cast it when it's attacking
	stopWhenHit 1
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	disabled 0
}

useSelf_skill Steel Body {
	lvl 10
	maxCastTime 0
	minCastTime 0
	whenStatusInactive Steel Body
	hp
	sp
	spirit 5
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	disabled 0
}

useSelf_skill Vigor Explosion {
	lvl 10
	maxCastTime 0
	minCastTime 0
	whenStatusInactive Vigor Explosion
	hp
	sp
	spirit 5
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	disabled 0
}

8

Люди а как зделать штобы монк/чамп спириты наберал то ?

9

Попрошу на виза (звучит дико но надо))


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